This is Total War Academy, your handy collection of video guides to begin your journey of conquest and domination in the Total War universe. To crush your enemies you must learn the art of commanding your armies, controlling your campaign and deploying effective tactics against the lethal challenges you face in each Total War game. Assembly Kit Workarounds for Known Issues Campaign processing starts Game/Mod Manager. This is normal behavior; to create the campaign startpos.esf file, the Assembly Kit needs to access game code; the game will stop after processing is finished. If you have mods installed, the Mod Manager will come up; you'll have to start the game manually.
Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War. Featuring a brand new AI system inspired by the scriptures that influenced Japanese warfare, the millennia old Chinese “Art of War”, the.
Official CA modding tips and tutorials
Background info
In May 2012, The Creative Assembly released TEd, the tool used internally to create battlefield environments in Total War: Shogun 2. In September 2012, CA also unveiled a brand new suite of tools: the Assembly Kit for Shogun 2.
This kit includes the following:
- DAVe database tool
- Unit Editor for changing the look for units
- Tooldatabuilder for unpacking
- Campaign map reprocessing
- Max export scripts for models
- Example Max files for most model types
- BoB processing tool, also capable of building mod packs
- Documentation (see below)
The Creative Assembly has also announced full Steam Workshop integration for Total War: Shogun 2, allowing users to create and upload their own Shogun 2 mods, or simply explore existing mods made by the community.
Ultimately, this section of the Wiki will include tips and tutorials from The Creative Assembly which the modding community can use as a resource for learning to use these tools.
We also hope to conduct polls on what questions the community would like answering, and ultimately build a thriving modding community through the wiki.
We also have a community resources section where the community can share modding tips and tutorials they've created themselves.
Documentation
Retrieved from ‘https://wiki.totalwar.com/index.php?title=Official_CA_modding_tips_and_tutorials&oldid=19919’
Assembly Kit (TWR2)
Total War: ROME II – Assembly Kit Beta
Following the successful launch of the Steam Workshop for ROME II, we are pleased to release version one of the Assembly Kit for ROME II.The Assembly Kit is currently in Beta, and its feature-set will expand over time. If you have any questions or find any bugs to report, please visit the official forums here: https://forums.totalwar.com/forumdisplay.php/181-Total-War-ROME-II-Game-Mods
The Assembly Kit is essentially a collection of tools and example data files that will help modders create bigger and better mods. It contains:
- TWeak with the following two plugins
- DaVE – the game database editor
- Variant Editor – for editing the look of characters, units and ships
- BOB – for processing data including:
- Textures
- Models
- Animations
- Database tables
- Group formations
- Campaign starting positions
- Packing files into mod pack
- Exporters
- 3ds max for models
- Motion Builder for animations
- Maya for animations
- Data
- Example data for each supported data type
- The complete database backend
These tools will allow for the creation of mods that can then be uploaded to the Steam Workshop via the ROME II root folder (SteamsteamappscommonTotal War Rome IIassembly_kit).
You can find instructions for this here:
This Beta release is designed to allow for the tools and processes to be tested by modders through usage, and to make sure there are no issues. We’ll post official documentation over the next few days and weeks, which will ultimately cover all areas of the Assembly Kit.
We’re looking forward to seeing what everyone will make with these tools, and the Assembly Kit will be updated over time to include other tools as well.To download the Assembly Kit, open your Steam client, and click Library->tools. Scroll down to Total War: ROME II – Assembly Kit BETA and double-click to install.
Once the Assembly Kit is installed via the tools menu in Steam, users can find all the tools here in their Rome II root folder:
SteamsteamappscommonTotal War Rome IIassembly_kit
Known Issue [as of 16/01/2014]:
If the user launches the Assembly Kit through the Tools section of Steam it will generate a file called steam_appid.txt in; C:Program Files (x86)SteamSteamAppscommonTotal War Rome IIassembly_kitbinaries
If the user then attempts to process a campaign start_pos through BOB it will NOT generate the start_pos.esf file because Rome2 will crash before it is able to start the process.
There is a work around – if the user manually deletes the file steam_appid.txt from the above directory it will work correctly, however if they launch via the Tools menu in Steam the file will be re-generated. This will not harm or affect the users game in any way.
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